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Arindow

iPad plug-in design, Capstone Project

Art tools for a better E-learning experience

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E-learning Design

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Objective: How might we design an online platform to help kids learn art?

Solution: Design a plug-in that focuses on providing  users with a more convenient and easy-to-use art learning tools for a better e-learning experience

Duration: 5 weeks

Type: Individual Project, App, and web plug-in design for 8+ people regarding art learning

Skills: User Journey Map, System Map, Persona, Ideation, Ipad Design, Prototype

Tools: XD, Sketch, Indesign, Photoshop, After Effects

Overview

A plug-in for online art courses that offers several functions such as object, composition, color, and mine to improve the teaching and learning experience.

This project is a plug-in for art e-learning courses for 8+ children that enhances online teaching and learning experience and offers convenient and easy-to-use art learning tools. It includes four main functions: object, composition, color, and mine. The object section allows teachers to select objects and adjust composition, lighting, and materials, while the composition section provides auxiliary lines to improve drawing accuracy. The color function offers color composition and mixing exercises, and the mine function allows students to submit assignments, view teacher evaluations, and receive timely Q&A support through AI services.

OVERVIEW

Final

Final Design

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Object Adjustments

  • Provides a variety of functions including geometry, lighting and materials.

  • Teachers can adjust the course difficulty according to the level of students' ability.

  • A button that can adjust the lighting, adding or removing highlight and shadow.

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Color

  • This function includes two parts: color and mix game.

  • Learn about color knowledge, the mixing skill and harmony of colors.

  • Students are provided with matching color exercises of different difficulty. They could also check games played by others and practise more.

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Composition Line

  • Drag the auxiliary lines to help improve the accuracy of drawings.

  • AR mode enables users to shoot their pictures and import them onto the artboard

  • Various auxiliary lines

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Feedback, Q&A

  • Students upload their homework and view teacher's comments here.

  • Students can view their past homework records, unlock achievements and upgrade by uploading assignments on time.

  • AI service provides real-time basic Q&A for students.

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PROTOTYPE DEMO

This plug-in product "Arindow" provides a tutorial demo that addresses challenges faced by students during online art learning.

Interested to see the whole product? Please refer to our concept video!

Process Overview

Background

Research

Ideation

Prototype
& Iteration

Final Design

Background

Currently, the education industry is transitioning to online courses, including the rapid development of online art courses, as parents place increasing emphasis on their children's artistic and design development. However, the challenges of providing effective art instruction online, such as limited interaction, remote spatial constraints, and untimely feedback, must be addressed to improve the quality of online education.

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In-person Critiq & Demo

Only online Critiq

Difficult to demo

Research

Competitive Analysis

Understanding the market and competitive products

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  1. There are very few online art classes on the market.

  2. Some art classes are completely recorded video, there is no real-time teaching.

  3. Participating in art classes with real-time teaching is difficult to impart in-depth knowledge online.

  4. Students also lack opportunities for practice and interactive reflection.

After evaluating the different teaching platforms available in the market, several observations were made. Notably, there are fewer platforms that provide painting instruction compared to other teaching categories. Many art courses are pre-recorded and do not offer live interactive instruction. Although some websites offer one-on-one tutoring, limited distance can hinder students' comprehension of more advanced concepts. Furthermore, many children fail to complete assigned homework without parental supervision, indicating a lack of practice autonomy.

Discover

Research Methods

While conducting a competitive analysis that involved comparing existing online teaching courses on the market, I also sought direct feedback from my target audience and current users. This was to ensure that the final product would meet their needs and provide a satisfying experience. As such, I conducted a total of 24 surveys, 6 interviews, and reviewed secondary research to obtain additional insights and findings.

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24 surveys

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8 interviews

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Secondary Research

Who are our main users for the E-learning platforms?

To gain a comprehensive understanding of user feedback from both teachers and students, I researched numerous online courses in the United States and China to learn about the existing e-learning platforms. This allowed me to investigate and analyze the competition in the market.

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Personas

Who is our user?

Through collecting feedback from students, teachers, and parents, we crafted personas that embody their respective needs and concerns. The students face difficulty grasping new concepts, teachers strive to streamline their teaching techniques, and parents worry about their children's drive to finish homework. Every individual has their distinct focus and specific worries.

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User Journey Map

Realizing the whole journey

To gain a thorough understanding of every aspect of the E-learning system, I analyzed how online learning courses have been utilized by users in the past.

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Summary

Summary

Realizing the whole journey

I compiled and condensed the queries that students faced during their online coursework. The questions are categorized separately, enabling me to devise individual solutions that correspond to each one.

Structure Flow

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Pain Points

5 main design parts

After conducting my analysis, I have gained a deeper insight into my user personas and identified four key pain points.

01

Light, Shape and Material

The students find it challenging to comprehend the light, mass, and form of objects. They struggle with the relationship between light and shadow, resulting in uncertainty and ambiguity. Additionally, they lack knowledge of the appropriate techniques for rendering objects made of different materials.

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02

Composition

The students face challenges in drawing various shapes, as there are no guidelines or teacher's aid available. As a result, their drawings are often inaccurate and lack precision, and the organization of shapes appears disorderly.

03

Color

The students' knowledge of color usage is insufficient, as they lack a structured understanding of color composition, harmony, and arrangement.

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04

Questions

The current e-learning platform's limited features result in several issues for students, hindering their ability to comprehend the course material fully. As a result, they lack the motivation to participate in class and struggle to complete and submit their homework on time.

05

Feedback

Students do not have a designated platform to receive feedback and comments, leaving them unaware of their performance on each homework and areas for improvement.

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How Might We...

Design an online platform to help kids better to learn and understand art concepts?

Testing design concepts

Setbacks and Direction for Design Platform

At first, I spent 1 week tring to took online art courses and played around with three directions:

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Web Design

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Mobile App Design

Ipad plug-in Design

In the initial stages of the design process, I experimented with three different design interfaces, including the website, mobile app, and iPad app. Given the powerful tablet drawing capabilities and additional features like camera functionality, I opted for an iPad plug-in design. I started with basic sketches and continued to test and explore various design processes. Over the following two weeks, I developed the entire structural flow and continued to iterate on the design, which will be discussed in detail in the latter part of the presentation.

Ideation

Testing Design Concepts

I created initial sketches for the plug-in and underwent several rounds of iterations to arrive at a more sensible and coherent design.

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Brainstorming the plug-in design

Structure Flow

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Covering 4 main functions:

  1. Compostion Arrangement

  2. Material Adding

  3. Color Mix Exercise

  4. Feedback & Grading Section

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Iterations

Iterations

I kept iterating on the design and have three versions.

User Testing

Collect Feedback

In order to comprehend the current process of students taking e-learning courses, we visited several art institutions. During our visits, we identified the art tools that students required in class and consulted with online art teachers regarding the tools that were lacking in their virtual classes. We also interviewed numerous children and invited them to test our products. Based on their feedback, we evaluated the suitability and efficacy of the entire design.

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4 Major Improvements

Testing+Improvements

Following the testing with children at various art institutions, I identified certain design functions that were missing and subsequently added them. These additions included both improvements upon the existing design and completely new features.

First improvement

Adding Button that can level up the difficulty by adjusting the light.

  • According to feedback from art teachers at various institutions, teaching students about cast shadow and core shadow proves to be a difficult task.

  • Incorporating a button that allows for adjusting lighting and freely adding or removing highlights and shadows enhances the explanation of lighting theory.

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Second improvement

Incorporating buttons that enable users to adjust the difficulty level.

  • The color mix function was initially designed as an add-on feature to enhance the in-class experience for both teachers and students.

  • The platform offers three levels of difficulty: Easy, Medium, and Hard.

  • The color theory is taught through a step-by-step learning approach.

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Third improvement

Social gaming page helps to intrigue study interest.

  • The color mix function was initially designed as an add-on feature to enhance the in-class experience for both teachers and students.

  • The platform offers three levels of difficulty: Easy, Medium, and Hard.

  • The color theory is taught through a step-by-step learning approach.

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Medium Fidelity Prototype

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Medium Fidelity Prototype

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Design System & Style Guide

Collect Feedback

In order to comprehend the current process of students taking e-learning courses, we visited several art institutions. During our visits, we identified the art tools that students required in class and consulted with online art teachers regarding the tools that were lacking in their virtual classes. We also interviewed numerous children and invited them to test our products. Based on their feedback, we evaluated the suitability and efficacy of the entire design.

Colors

Icons

Logo

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Onboarding Illustrations

Illustrations for a tutorial video

Insights

If I had more time...
 

  • See different ways to better arrange the Interface layout.

  • Further explore functions that teachers and students need.

  • Improve the design to make it more attractive.

Takeaways and What I’d Do Differently with
 

  • Working fully through this project taught me the importance to think intentionally about every elements of the project and how it can contribute to the end result.

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